Super fun!!! I have a soft spot for repetitive 2D games, reminds me of the dozens of flash games I used to play back in the day <3
I think it would be helpful if there was a visual indication of your "punch charge", it took me a bit to calibrate in my head when the sweet spot is, but once I got it down beating the enemies was a breeze. It would also be fun if there was some sort of tally or score of how many drunk men I beat up lol. I'd also say that the maps are kind of unnecessarily large, and it was confusing at times to know where to go or when I cleared a stage and the path to the next area opens up. The walls and the floors also hard to differentiate in certain areas.
Otherwise, I think the game feel and the visuals are on point. I agree with everyone else that the visual style is unique, and it's very clear design that all the interactable/punchable objects have the white outline. The drunk walking animation is nice and lazy, and the slow acceleration when walking is just the right amount. The sound design and the music are also super hype, I love the "fight! fight! fight! fight!"
I already see a lot of potential for expansion, such as if the main character became increasingly drunk each stage and more difficult to control, or if you wanted to go in a direction of a roguelite where you get certain buffs or debuffs between stages. Or whatever you can do to lean more into the drunkenness aspect would be super fun. Great job guys!
really cool game, the art is amazing and unique, I think it would be nice if you could control the character with the WASD keys and punch with the mouse but anyways, really good game
That's a very good call, I think that would've felt a lot more natural, but we felt the desire to accommodate for people who didn't have a mouse so they can also experience the game. Now that the jam is over, we'll look into applying both control schemes
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Super fun!!! I have a soft spot for repetitive 2D games, reminds me of the dozens of flash games I used to play back in the day <3
I think it would be helpful if there was a visual indication of your "punch charge", it took me a bit to calibrate in my head when the sweet spot is, but once I got it down beating the enemies was a breeze. It would also be fun if there was some sort of tally or score of how many drunk men I beat up lol. I'd also say that the maps are kind of unnecessarily large, and it was confusing at times to know where to go or when I cleared a stage and the path to the next area opens up. The walls and the floors also hard to differentiate in certain areas.
Otherwise, I think the game feel and the visuals are on point. I agree with everyone else that the visual style is unique, and it's very clear design that all the interactable/punchable objects have the white outline. The drunk walking animation is nice and lazy, and the slow acceleration when walking is just the right amount. The sound design and the music are also super hype, I love the "fight! fight! fight! fight!"
I already see a lot of potential for expansion, such as if the main character became increasingly drunk each stage and more difficult to control, or if you wanted to go in a direction of a roguelite where you get certain buffs or debuffs between stages. Or whatever you can do to lean more into the drunkenness aspect would be super fun. Great job guys!
really cool game, the art is amazing and unique, I think it would be nice if you could control the character with the WASD keys and punch with the mouse but anyways, really good game
That's a very good call, I think that would've felt a lot more natural, but we felt the desire to accommodate for people who didn't have a mouse so they can also experience the game. Now that the jam is over, we'll look into applying both control schemes
Thank you! We were inspired by sports bars and paper puppets!
Awesome visual style! Great game, keet it up!
Thank youuu